Eye of the Tempest
Originally established as a trading post, Mulmaster and its oppressed people are now ruled by a council of sixteen known as Blades, who represent and further the interests of the city’s noble lords under the guidance of High Blade Jaseen Drakehorn.
The High Blade relies heavily upon organizations such as the Cloaks (an order of arcanists), the Hawks (Mulmaster’s secret police), and the Soldiery to maintain her control over the city. She punishes Mulmasterites bold (or foolish) enough to defy her edicts with exile, torture, and death. At the lowest level, the City Watch is charged with maintaining order within the city, but it is regarded as little more than a band of government-sanctioned bullies. Above them all, the church of Bane holds sway in Mulmaster, and the High Blade and those loyal to her demonstrate their fealty to the newly returned god of tyranny at the expense of the city’s people.
Now the High Blade’s grip on the city is threatened. The mysterious Red Wizards of Thay maintain an embassy within Mulmaster. Refugees from the recently sacked town of Phlan to the north stress the city’s food stores, even as rumors surrounding the possible return of the former High Blade, Selfaril Uoumdolphin, are whispered in the darker parts of the city. All of these troubles, however, pale in comparison to the true threat to Mulmaster. The cults of Elemental Evil have taken up root within the city, which now rots from the inside. Together and in opposition to one another, the cults vie to collect devastation orbs, created by profane rituals at elemental nodes. Once detonated, these orbs will unleash destruction on Mulmaster.